Nike 'GIVE'EM NIGHTMARES' (2025)

CG, Grade & Edit.

Nike

On Nike GIVE ’EM NIGHTMARES, I drove the CG environment delivery through to final output, overseeing the transition from Houdini builds into finishing. I produced the grade to ensure visual consistency across deliverables and managed the final edit conform for social formats. Operating within a tight delivery window, I aligned the creative and technical teams to bring the work together and deliver polished, platform-ready assets.